Saturday, March 30, 2013

Announcing Bugs and Bacon for Android (and a free iOS version)!

Last October, Cyclone Kick Studio launched not one, but two new games. Of course, the one almost everyone would remember is Fight on State. Unfortunately, FOS's success left the other game, Bugs and Bacon, in the dust.

I blame myself for this. I worked on Bugs and Bacon for about 3 months over the previous summer before starting Fight on State. Although it was nearly finished as development on FOS began, I couldn't be bothered to divert any focus away from FOS (other than, you know, for student teaching and Blue Band).

I still wanted Bugs and Bacon to be released before FOS, so I managed to put the rest of it together. Make no mistake, I did not release it until it met the level of quality I expected. The problem was that I basically did nothing to promote it at all. I'm willing to bet that, on the day Bugs and Bacon launched, I was more focused on putting the final touches on FOS.

Well, two weeks ago, I decided to make things right (hopefully) by porting the game to Android, where it would hopefully get the attention I thought deserved. From everything I read, I noticed that paid games–to be blunt–pretty much disappear amidst the free games in the Android marketplaces, so I took a different approach to this version.

The initial download of Bugs and Bacon for Android will be free. After you obtain 5 of the 10 unlockables, you will be asked to pay $0.99 for access to the other 5. While I'm still not very comfortable with using in-app purchases, this seems to be more of a benefit for the player; instead of paying $0.99 up front like on iOS, anyone can download the game and play this version for free, spending that same amount only if they are enjoying it (or just keep playing without the other unlockables).

Speaking of iOS, it wasn't too difficult to create a new version of it, which I'm calling Bugs and Bacon Free, that I just submitted for approval. It will work exactly the same way as the Android version and is not meant to replace the paid version, for those few of you who already bought that.

I made a few changes to this new version of Bugs and Bacon, such as adding two new backgrounds and 12 Game Center achievement on the iOS version, but the core gameplay is basically unchanged. Click here if you'd like to read about that.

Assuming everything goes smoothly, I'm planning to release the new version of Bugs and Bacon for both iOS and Android very soon, just waiting Apple's approval of the iOS version. I'm very much looking forward to seeing what more people think of it!

Thursday, March 7, 2013

More news soon (I swear!)

I was hoping that, once I graduated from college, I'd blog more regularly about things I'm developing (and other things that randomly pass through my mind). Apparently, that hasn't been the case so far, but I promise I'll spill the beans soon on some new projects that I'm working on.

Yes, that is "projects" with an 's'. I had gotten so used to student teaching by day, marching in the Blue Band by evening, and developing games by night (as well as writing lesson plans sometime in between), that I'm still trying to run my brain into the ground. Being a substitute teacher is certainly tiring, but it doesn't require the caliber of dedication I've grown accustomed to, so I think I might be overcompensating just a little bit with this stuff.

I am well into the development of two projects. Neither are games (I know, weird) but I think you'll find both to be pretty unique and interesting in their own ways. I'm sure I'll be showing off at least one of them very soon, so keep checking once in a while.

I've also just started a third project, and this one really is a game (my first one since Fight on State). I've only been working on it for a few days, and I only have a general concept to work with so far, so that is likely to change quite a bit between now and whenever it's released. It's easily my most ambitious game yet, and I'm not sure how I'm going to do it all--but that's half the fun of game development!

And one last thing. I made a Facebook page for Cyclone Kick Studio. There aren't any posts on it yet because, you know, my nose is too far into whatever I'm programming to actually talk it about it. But I'll post some things to it soon. I swear I will.