Thursday, October 9, 2014

Demonic Desserts - now available!

Our newest game is now available for free on iOS and Android devices! Click on the links below to find Demonic Desserts on the iOS App Store and Google Play:



Give it a try, and let us know what you think!


Monday, October 6, 2014

New game - Demonic Desserts - launching this Thursday!

Having no free time as a math teacher really slows down development, but I'm happy to announce my newest game Demonic Desserts will release for iOS and Android this Thursday, October 9th! See the trailer below:


In Demonic Desserts, you control a young wizard trying to defend herself from an onslaught of evil snacks. When you hit an enemy, all enemies on the same-colored tiles also take damage. You have to recharge after each shot, so you'll have to choose your targets wisely! The game contains both a Story Mode and Survival Mode, plus a ton of power-ups to be unlocked along the way. Visit the game's page for more info and download links when it becomes available.

Thomas Stewart, a friend of mine from back in high school, created all the background music, and I'm really happy with how it sounds, so let him know how what you think of it after you play!

The game will be completely free, with no IAP or any of that nonsense. I added some unobtrusive banner ads between rounds, but that's it.

I hope this game shows you how much I have learned and grown as a game developer since I started tinkering with Flash almost 4 years ago! (And to clear up any confusion, this was built with the Futile 2D framework in Unity, though I still draw all the art in Flash.) It feels good to finally release something new after so long!

Monday, January 20, 2014

NFOS now available on Mac, Windows, and Linux!

Don't have a smartphone or tablet? No problem! You can now get New Fight on State for you Mac, Windows, or Linux computers!

We're trying something a little bit different with this version of the game. We're selling NFOS for Mac/Windows/Linux on the pay-whatever-you-want model. That means you decide how much you want to spend (minimum $1), and then you'll be sent a download link.

Why are we doing it this way? That's the best part! After the payment processor takes its 9% cut, we're donating rest of the money to Blue Band THON to support the fight against pediatric cancer!

That means you get to play New Fight on State on your computer while supporting one of the best causes there is! Just click here or on the image below!


And on a side note, the iOS and Android versions of the original Fight on State just passed 20,000 total downloads! We can't thank you enough for playing!

Monday, December 16, 2013

New game Jingle Moose--all money raised donated to THON!

After spending 6 months working on New Fight on State almost nonstop, I wanted to relax by making a simple little Christmas-themed game. Unfortunately, Christmas was fast approaching, so I ended up spending my entire Thanksgiving break frantically writing code (when I wasn't stuffing my face, of course).


But it was all for the best of causes! Jingle Moose is now available for iOS and Android devices at a price of $0.99, and we're donating all the money we make from it to Blue Band THON to support the fight against pediatric cancer!

Here's the story: Santa and his reindeer all got food poisoning from eating 10-year old Christmas cookies, so it's up to Santa's pet moose to deliver the presents!


Along the way you'll bounce on the heads of snowmen (making a cameo appearance from the whiteout levels of Fight on State), collect candy canes, and throw presents down chimneys. The game keeps track of a bunch of your stats, and the iOS version of course lets you compete with your friends through Game Center.



So download a fun little Christmas game and help one of the best organizations in the world fight pediatric cancer! 'Tis the season!

Thursday, December 5, 2013

First update for NFOS!

The first update for NFOS is available now! There are a number of adjustments made in it, but the most important part of it is the brand-new bonus round! You play as a Blue Band piccolo and tap notes as they appear on the screen in order to perform "NFOS" (the Penn State fight song, not the game)!


I've been working on this bonus round since before the original game was released, so I hope everyone enjoys it!

Saturday, November 23, 2013

New Fight on State, the 3D sequel to FOS now available!

Surprise! For the past 6 months, I've been quietly working on a sequel to Fight on State. It's called New Fight on State, based on the version of "Fight On, State!" that the Blue Band plays during Pregame and parades, "NFOS".


New Fight on State was completely remade from the ground up in 3D using the Unity game engine. This is the first 3D game I've ever made, so I had a lot to learn about creating 3D models of everything as well as programming in another dimension. This game was quite an undertaking for me, so I hope you try it and enjoy it!

NFOS is available now on iOS and Android devices (on the same day this time)! Additionally, the iOS version is a universal app, so it runs on iPads without stretching--and might I say, it looks absolutely incredible on an iPad with Retina Display!

You can follow these links to download NFOS right now:




Thursday, October 3, 2013

The Making of Uketility

Almost two years ago, I was casually browsing Amazon and saw that they had some ukuleles on sale. I wrote something about it on Facebook, and one of my friends encouraged me to get it--"It will change your life."

So I got one… and of course I was really bad at it, though I had a lot of fun passing it around with friends during a Blue Band bowl trip and a few other get-togethers.

About a year later, I got an iPad and, naturally, my first thought was, "So what kind of app am I going to make for it?" It didn't take me long to imagine holding the iPad like a ukulele and using its multi-touch gestures to play it; it made perfect sense! Plus, maybe I could use it to get better at playing the real instrument!

A screenshot from a week into development

Now at the time, I thought of this as just one of those dumb little ideas to tinker around with. But after getting it working, I showed it to the same friend who encouraged me to get a real ukulele--and she thought it was great! I knew if anyone liked it, it would be her, but I was inspired to turn this into a real "thing" all the same.

With her help, we even got one of the greatest ukulele player in the world (and also the nicest person you could ever meet) to try it out. After attending one of his concerts, he chatted with us and suggested ways we could improve the app.

I could have never predicted something that awesome would have ever happened when I started working on that "dumb little idea" months before!

It's been a few months since then, and lots of improvements have been made. It's a relief to finally release Uketility for everyone to try, and I can't wait to see what people think of it!