It's been a crazy couple weeks since my last post, and I haven't been able to work on Bugs and Bacon as much as I would have liked in that time. That being said, I managed to cut the amount of memory the game uses while playing by 2/3, which feels like enough of an accomplishment for that amount of time. It's running at a smooth 60 frames per second at all times on my iPhone 4S, and my friends testing it on their devices are also pleased.
Just about the last thing left to do now is implement Game Center support, which I'm trying to figure out for the first time. I hope to finish soon, as the fall semester has almost caught up to me. I'll be student teaching at a nearby high school along with playing in the Blue Band, so my schedule is about to get pretty hectic for the next few months. However, I won't be ignoring game development the whole time, as I hope it will help me keep my sanity as the pressures of life arise. (These experiences are supposed to build character, right?)